Personal Project: Growth



Personal Project: Growth

금별 0 867 2018.11.21 19:50

 


Personal Project: Growth


 I procedurally did the brambles in Houdini and I set up the UVs allowing the textures to pan along the meshes. I generated the textures in Substance Designer. I built the shader in Unreal Engine generating some gradients to make the branches appear first and then the spikes as well. I also used a linear gradient for animating the world position offset during the growth. I spawn the particles through Niagara.

[이 게시물은 금별님에 의해 2019-01-13 19:50:48 자유게시판에서 이동 됨]

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